2007年5月30日 星期三
HDTV畫質的16倍 是怎樣?
文/陳曉莉 (編譯) 2007-05-29 SHV解析度為7680 x 4320,為HDTV(1920 x 1080)的16倍。即使NHK也許在15~20年內都不會利用SHV進行廣播,但在日本已有兩家博物館利用SHV系統來展示所收藏的藝術品。 日本放送協會(Nippon Hoso Kyokai,NHK)在上周於科學及技術研究實驗室展示了新一代的影像技術,可提供HDTV 16倍畫質的超高解析度(Super Hi-Vision,SHV)畫面。 SHV將會是未來用來取代現行HDTV的數位廣播技術,其畫面是由4320條平行線及7680垂直線所組成(7680 x 4320),其畫面品質為HDTV(1920 x 1080)的16倍(4 x 4)。即使現在連HDTV都還未普及,NHK也許在15~20年內都不會利用SHV進行廣播,但在日本已有兩家博物館利用SHV系統來展示所收藏的藝術品。 此次NHK展示的是支援3300萬畫素的CMOS影像感測器,可提供7680 x 4320的影片解析度,這是一個2.5吋的影像感測器,目前NHK使用的是與美光共同開發的四個800萬像素CMOS影像感測器,而這也是雙方首次發表可傳送3300萬畫素解析度的單一影像感測器原型。 用來展示的影像感測器為單色,但NHK表示,只要簡單地在攝影機中使用三種主要顏色就能產生彩色畫面。 目前SHV仍有一些難題尚待克服,例如未壓縮的SHV訊號需要每秒24Gb的傳輸量,這超過了廣播系統所能管理的範圍,因此必需先進行壓縮,但要即時壓縮及解壓縮如此高速頻寬的訊號並不容易。因此NHK及富士通便嘗試透過平行連結16個解碼器進行運作以解決此事,只是,現在這個解碼器跟接收端都大約跟一個人同高,工程師必須想辦法將其縮小到可放進電視機的晶片尺寸才行。(編譯/陳曉莉)
7680 x 4320 來看日本特產 AV ,是不是可以「明察秋毫」?
2007年5月27日 星期日
胡搞瞎搞 nvidia-glx-new 和 beryl
視窗標題欄消失了怎麼辦?
我的配備: Nvidia FX5900
驅動程式套件: nvidia-glx-new
X窗戶視窗管理者:beryl
xorg.conf 加入下段 option
Section "Screen"
Identifier "Screen0"
Device "Videocard0"
Monitor "Monitor0"
DefaultDepth 24 Option "AddARGBGLXVisuals" "True"
記得安裝 beryl-settings-simple,然後在應用程式->系統工具-> beryl setting manager (simple)中,把特效等級開到5,體會一下何謂: Hollywood got nothing !!!
Vista ? 慢慢追吧。
後記:
玩了兩天,覺得這是個很棒的工作平台,3D桌面除了炫,對於工作效率也有正面的助益。當然,Hollywood got nothing ! 比較適合純粹玩樂啦。
2007年5月21日 星期一
95%的設計師只會捧有錢人LP
“Ninety-five percent of the world’s designers focus all their efforts on developing products and services exclusively for the richest 10 percent of the world’s customers,” said Dr. Paul Polak, president of International Development Enterprises and a member of the exhibition’s advisory council (“Design for the Other 90%” exhibition at the Cooper-Hewitt Museum in New York.). “Nothing less than a revolution in design is needed to reach the other 90 percent,” he added.
這段話,我沒辦法翻得很好,可是感觸很深。會看到這段文章,是因為看到 One Laptop Per Child 這個計畫網站的 news 內容。 OLPC 這台看起來像玩具的筆記電腦,一直很吸引我。
底下是網址,希望自己有空能把這文章翻一翻。
Design for the Other 90%
On view at Cooper-Hewitt, National Design Museum through September 23, 2007.
Of the world’s total population of 6.5 billion, 5.8 billion people, or 90%, have little or no access to most of the products and services many of us take for granted; in fact, nearly half do not have regular access to food, clean water, or shelter. Design for the Other 90% explores a growing movement among designers to design low-cost solutions for this “other 90%.” Through partnerships both local and global, individuals and organizations are finding unique ways to address the basic challenges of survival and progress faced by the world’s poor and marginalized.
Designers, engineers, students and professors, architects, and social entrepreneurs from all over the globe are devising cost-effective ways to increase access to food and water, energy, education, healthcare, revenue-generating activities, and affordable transportation for those who most need them. And an increasing number of initiatives are providing solutions for underserved populations in developed countries such as the United States.
This movement has its roots in the 1960s and 1970s, when economists and designers looked to find simple, low-cost solutions to combat poverty. More recently, designers are working directly with end users of their products, emphasizing co-creation to respond to their needs. Many of these projects employ market principles for income generation as a way out of poverty. Poor rural farmers become micro-entrepreneurs, while cottage industries emerge in more urban areas. Some designs are patented to control the quality of their important breakthroughs, while others are open source in nature to allow for easier dissemination and adaptation, locally and internationally.
Encompassing a broad set of modern social and economic concerns, these design innovations often support responsible, sustainable economic policy. They help, rather than exploit, poorer economies; minimize environmental impact; increase social inclusion; improve healthcare at all levels; and advance the quality and accessibility of education. These designers’ voices are passionate, and their points of view range widely on how best to address these important issues. Each object on display tells a story, and provides a window through which we can observe this expanding field. Design for the Other 90% demonstrates how design can be a dynamic force in saving and transforming lives, at home and around the world.
2007年5月8日 星期二
Pidgin(屁精?)
Pidgin 2.0正式版出來了,感覺沒啥大的變動。
如果windows版安裝後介面是英文,可以參考以下官網的FAQ,在
我的電腦->右鍵->內容->進階->環境變數->新增系統變數
加入PIDGINLANG,內容為 zh_TW 即可。
How does Pidgin for Windows determine which language to use?
For the user who installed Pidgin, the language selected during installation will be the default. This can be overridden by setting the PIDGINLANG environment variable (for example, PIDGINLANG=de). If neither of these are specified, it will fall back to the default Windows user locale setting.
2007年5月6日 星期日
藏寶圖
Bride Of Darkenss
Bride of Darkness Widescreen eps1-2
Angel Of Darkness
01
02
03
04
Lesson of Darkness
Lesson_of_Darkness
Another Lady Innocent
Another Lady Innocent
Discipline
Ep1
Ep2
Ep3
Ep4
Ep5
Ep6
Mezzo Forte
Mezzo Forte 01
Mezzo Forte 02